by Jessica Forsyth
For some people, getting out and about to explore new places poses a challenge. This might be the result of a physical disability that makes it difficult to move around or of an anxiety disorder which can make visiting new places an unnerving experience. These are just a couple of examples of the barriers that can leave individuals feeling as if they are shut off from their community. To ensure this is not the case, we must find ways to increase the accessibility of our communities to those with additional needs.
Virtual reality (VR) is a technology that has enormous potential to do just this and is something that the Cornwall based company Ocean 3D has been quick to recognise. Based in Penzance, they conduct 3D and interactive tours with the aim of ‘enabling people to visit, explore and enjoy locations that are difficult or impossible to access due to distance, income, physical or mental disabilities’.
Some of the locations mapped already include The Museum of Cornish Life, Penzance railway station and St Buryan Church, with plans for the near future including a scan of the Old Penlee lifeboat house and a project with the Tate St Ives. These tours are freely accessible via their website and are of an extremely high quality.
Speaking with the director of the company, Chris Wood, I was able to gain an insight into some of his goals for the future, one of which is to be able to create scans of entire villages with links to 3D tours of artist studios and village shops that can be viewed worldwide. We also spoke about the positive impact that the company had achieved through the creation and provision of these tours to members of the community.
One example that Chris provided was some feedback he had received from families that had utilised the tours for elderly relatives. For some who were bedbound this had allowed them to explore locations that they had fond memories of but could no longer manage to visit and for others, who suffered from dementia, it had had the power of triggering positive memories that were thought to have been lost.
More and more research is being conducted into the variety of benefits that VR can provide with studies ranging from exploring its use in combatting loneliness in the elderly to its use in exposure therapy for the treatment of anxiety disorders. Ultimately, the benefits of VR are unique to the individual but whatever capacity it is that these tours help in is an important step in improving the inclusivity of society and therefore a step in the right direction.
The emphasis that Ocean 3D has on using this technology to benefit those at a disadvantage is commendable and if you wish to find out more about their work please visit their website at https://www.ocean3d.co.uk/.